Project · In development
CaveMiner
A compact idle and semi-idle mining game for PC, built around watching a miner work while managing facilities and equipment progression.
Project details
- Platforms
- PC · Steam (planned)
- Technologies
- Unity · C# · URP 2D · Unity Localization
CaveMiner is being developed as a compact mining game that can remain visible in a small part of the desktop.
Instead of requiring the player to control every movement and mining action, a miner explores the cave, breaks rocks, gathers rewards, and descends to deeper floors. The player manages bag capacity, appraisal, storage, facilities, and equipment upgrades.
Intended experience
The center of the screen is not a dashboard filled with numbers. It is the sight of a small miner working inside a cave.
The game is designed around normal, transparent, and minimized window modes so it can remain present without getting in the way. The interface keeps the amount of information under control and focuses on what the player needs to understand: current depth, currency, HP, bag capacity, and mining status.
Main systems
- The miner finds a target and moves and mines automatically.
- Rewards are resolved after a rock is destroyed, producing items or currency.
- Mining stops when the bag is full, allowing delivery to storage or a return to base.
- Facilities include storage, appraisal, shop, museum, blacksmith, and research.
- Equipment and facilities are upgraded to reach deeper floors.
Current status
Alongside the core loop, the project is adding facility UI, equipment, appraisal, save data, localization, and desktop window behavior in small implementation phases.
Specifications, implementation, and validation are separated into focused steps. The project records not only the result, but also the reasons behind decisions and the causes of failures found during development.